SPARK

iOS

US/UK/CA/AU/NZ

  • Created 14 unique spark modes (gamified art prompts) including 9 solo-play and 5 multi-player games, the backbone of the Spark experience

  • Sole owner/designer for all in-app Live Ops experiences, including unique daily sparks as well as monthly events, quests, and contests

  • Authored detailed design docs and wireframes for implementation by the engineering team

  • Wrote deep-dive Comps docs to assess the market need and our role within it

  • Sourced and implemented all in-game creative assets, including backgrounds, stickers, overlays and effects

DISNEY EMOJI BLITZ

iOS/Android

  • Drove the design and implementation of simultaneous app-enhancing features, including features to drive monetization, and enhance player-love and overall engagement/retention

  • Designed/implemented the first new recurring event for Disney Emoji Blitz in over 3 years (Photo Hunt) to successfully drive an increase in MAU/WAU as well as an increase in monetization

  • Designed/implemented the player-love Wish Box feature to increase DAU/monetization, and to entice lapsed players back into the app

  • Drove high-level Comps meetings to assess current marketplace trends in order to prioritize and design new features

TICKET TO RIDE

Alexa Skills

US/UK/CA/DE/FR/IT

  • Led a team of engineers/producers/QA at Amazon to design and integrate Alexa into the acclaimed tabletop games: Ticket to Ride and Ticket to Ride: Europe

  • Designed and developed 3 innovative roles for Alexa: Teacher (an out-of-the-box, rulebook free experience), Host (Alexa keeps track of score, answers rules questions), and Player (A.I. feature allowing players to play with/against Alexa)

  • Featured in 150+ publications including: Polygon, Forbes, Kotaku, IGN, Engadget, WIRED, Popular Science, Newsweek, the NYT, CNET

ECHO BUTTONS

Alexa Skills

US/UK/CA/DE

  • Led a team of engineers/producers/QA to design and publish a portfolio of 22 games utilizing Amazon's Echo Buttons, a new gadget for Alexa devices

  • Designed the first ever child-directed and the first ever monetized Skills for Alexa, creating an industry standard for 1P and 3P projects

  • Worked closely with Hasbro executives to design/develop 5 major IP brands into flagship Echo Button Skills: Trivial Pursuit Tap, Trivial Pursuit Family Edition, Simon Tap, Battleship Tap, and Connect 4 Tap

  • Worked with Paramount Pictures to create the Mission: Impossible Academy Alexa Skill as a cross-promotion for 2018's Mission: Impossible - Fallout theatrical release

  • Other notable Echo Button titles: Hanagram, Time Travel Cadets, Bandit Buttons, The Mystery of Thorium Manor, Party Foul, 5 Minute Epic, Rush Order, and Squeak in the Night

SCRIBBLENAUTS UNMASKED

Nintendo Wii U/3DS/DS, PC

Best Puzzle Game: IGN Best of E3 Awards

  • Designed, scripted, and maintained 14 of the 28-story events in the game

  • Worked closely with writers of D.C. Comics' The New 52 to ensure accuracy and adherence to the comics

  • Designed an innovative new dynamic puzzle system, generating randomized Mad Libs style puzzles for infinite replayability

SCRIBBLENAUTS UNLIMITED

Nintendo Wii U/3DS/DS, PC, iOS

Gold Award Winner: Parents' Choice Awards, 2013

Best Puzzle/Casual Game: Pocket Gamer, 2012

  • Designed, scripted, and maintained 170+ puzzles (40% of the game's content) across 14 world maps

  • Designed and scripted behaviors for 50+ game objects, including environmental puzzles and A.I.

  • Led studio-wide and external play testing sessions, compiling analyzing and actioning on feedback from over 200 play test sessions

SUPER SCRIBBLENAUTS

Nintendo DS

Nominated for Best Handheld Game: VGX Awards

Nominated for Best Handheld Game: BAFTA Games Awards

  • Scripted, designed, and maintained over 100 levels (roughly half the total in the game)

  • Created new game play modules, including the innovative 'story driven puzzle' levels

  • Designed ~80% of the more challenging 'action levels'