SPARK
iOS
US/UK/CA/AU/NZ
Created 14 unique spark modes (gamified art prompts) including 9 solo-play and 5 multi-player games, the backbone of the Spark experience
Sole owner/designer for all in-app Live Ops experiences, including unique daily sparks as well as monthly events, quests, and contests
Authored detailed design docs and wireframes for implementation by the engineering team
Wrote deep-dive Comps docs to assess the market need and our role within it
Sourced and implemented all in-game creative assets, including backgrounds, stickers, overlays and effects
DISNEY EMOJI BLITZ
iOS/Android
Drove the design and implementation of simultaneous app-enhancing features, including features to drive monetization, and enhance player-love and overall engagement/retention
Designed/implemented the first new recurring event for Disney Emoji Blitz in over 3 years (Photo Hunt) to successfully drive an increase in MAU/WAU as well as an increase in monetization
Designed/implemented the player-love Wish Box feature to increase DAU/monetization, and to entice lapsed players back into the app
Drove high-level Comps meetings to assess current marketplace trends in order to prioritize and design new features
TICKET TO RIDE
Alexa Skills
US/UK/CA/DE/FR/IT
Led a team of engineers/producers/QA at Amazon to design and integrate Alexa into the acclaimed tabletop games: Ticket to Ride and Ticket to Ride: Europe
Designed and developed 3 innovative roles for Alexa: Teacher (an out-of-the-box, rulebook free experience), Host (Alexa keeps track of score, answers rules questions), and Player (A.I. feature allowing players to play with/against Alexa)
Featured in 150+ publications including: Polygon, Forbes, Kotaku, IGN, Engadget, WIRED, Popular Science, Newsweek, the NYT, CNET
ECHO BUTTONS
Alexa Skills
US/UK/CA/DE
Led a team of engineers/producers/QA to design and publish a portfolio of 22 games utilizing Amazon's Echo Buttons, a new gadget for Alexa devices
Designed the first ever child-directed and the first ever monetized Skills for Alexa, creating an industry standard for 1P and 3P projects
Worked closely with Hasbro executives to design/develop 5 major IP brands into flagship Echo Button Skills: Trivial Pursuit Tap, Trivial Pursuit Family Edition, Simon Tap, Battleship Tap, and Connect 4 Tap
Worked with Paramount Pictures to create the Mission: Impossible Academy Alexa Skill as a cross-promotion for 2018's Mission: Impossible - Fallout theatrical release
Other notable Echo Button titles: Hanagram, Time Travel Cadets, Bandit Buttons, The Mystery of Thorium Manor, Party Foul, 5 Minute Epic, Rush Order, and Squeak in the Night
SCRIBBLENAUTS UNMASKED
Nintendo Wii U/3DS/DS, PC
Best Puzzle Game: IGN Best of E3 Awards
Designed, scripted, and maintained 14 of the 28-story events in the game
Worked closely with writers of D.C. Comics' The New 52 to ensure accuracy and adherence to the comics
Designed an innovative new dynamic puzzle system, generating randomized Mad Libs style puzzles for infinite replayability
SCRIBBLENAUTS UNLIMITED
Nintendo Wii U/3DS/DS, PC, iOS
Gold Award Winner: Parents' Choice Awards, 2013
Best Puzzle/Casual Game: Pocket Gamer, 2012
Designed, scripted, and maintained 170+ puzzles (40% of the game's content) across 14 world maps
Designed and scripted behaviors for 50+ game objects, including environmental puzzles and A.I.
Led studio-wide and external play testing sessions, compiling analyzing and actioning on feedback from over 200 play test sessions
SUPER SCRIBBLENAUTS
Nintendo DS
Nominated for Best Handheld Game: VGX Awards
Nominated for Best Handheld Game: BAFTA Games Awards
Scripted, designed, and maintained over 100 levels (roughly half the total in the game)
Created new game play modules, including the innovative 'story driven puzzle' levels
Designed ~80% of the more challenging 'action levels'